Reference

TT Glossary

194 terms defined, from antispin to twiddling.

A6 terms

Ace

Rules

A serve that the opponent fails to return, winning the point outright.

All-Round Player

Style

A versatile player combining elements of multiple styles — attacking, blocking, looping, and occasionally chopping. Exemplified by Jan-Ove Waldner.

Anatomic Handle

Equipment

A handle with a curved ergonomic bulge in the middle designed to fit the natural contours of the hand.

Angle Shot

Tactics

A shot played sharply off the side of the table at an extreme angle, often leaving the opponent unable to reach the return.

Anti-spin

Equipment

A rubber with very low friction that neutralizes spin, making the ball unpredictable.

Attacker

Style

A player who predominantly uses aggressive offensive shots to win points through speed and power.

B17 terms

Backhand

Stroke

A stroke executed with the back of the hand facing the opponent; played to the left of the elbow for right-handers.

Backhand Serve

Serve

A serve executed from the backhand side generating left-to-right sidespin for right-handers. Used as a setup for quick backhand third-ball attacks.

Backhand Sidespin Serve

Serve

A serve executed with the backhand rubber swinging left-to-right to generate anti-clockwise sidespin. Ovtcharov's distinctive low-squat technique was named one of Time Magazine's best inventions of 2008.

Backspin

Spin

Spin applied so the bottom of the ball rotates toward the hitter; causes the ball to slow down or bounce low.

Backswing

Technique

The preparatory motion of pulling the paddle back before striking the ball.

Banana Flick

Stroke

A short, curved flick stroke used to attack short balls near the net with heavy topspin and sidespin, named for the ball's curved trajectory.

Banana Split

Stroke

A banana flick variant that adds underspin to the sidespin — contact on the side-underside of the ball creates side-backspin. Officially named by the ITTF in their 'Tutti Frutti' terminology article.

Bat / Paddle

Equipment

Alternative names for the table tennis racket. 'Bat' is standard in British/Asian usage; 'paddle' is common in American English.

Blade

Equipment

The wooden core of the racket to which rubber sheets are attached. Must be at least 85% natural wood by thickness per ITTF rules.

Block

Stroke

A compact, controlled stroke used to redirect a fast-coming ball with minimal swing.

Blocker

Style

A player who stays close to the table using precise block strokes to redirect the opponent's power through placement and timing.

Bloop

Stroke

A high-arching, slow return often used against strong spin; lacks aggressive pace.

Body Shot

Tactics

A shot directed at the opponent's body (playing elbow/hip), forcing a split-second decision between forehand and backhand and frequently causing errors.

Bot

Equipment

Short for robot; an automatic ball-feeding machine used for solo practice.

Brush

Technique

A stroke where the racket grazes the ball at a sharp tangential angle to maximize spin generation rather than forward momentum. Fundamental to loops and spin serves.

Butterfly

Equipment

A leading brand of table tennis equipment widely used by professionals.

Bye

Governance

An automatic advancement to the next round without playing a match, assigned to top seeds when entries don't fill a complete bracket.

C20 terms

Carbon Blade

Equipment

A blade with carbon fiber layers inserted between wood plies to increase stiffness, speed, and sweet spot size.

Celluloid Ball

Equipment

The traditional table tennis ball material used before 2015. Softer than plastic, allowing more spin but banned due to flammability risks.

Chassé Step

Footwork

A lateral side-stepping technique where one foot leads and the other follows in quick succession. Accounts for roughly 20% of footwork at the elite level.

Chinese Penhold (CPEN)

Technique

A penhold grip variation where the fingers curl on the back of the blade, enabling use of both racket sides and the reverse penhold backhand.

Chiquita

Stroke

A backhand flick with pronounced sidespin used aggressively against short serves, named for the banana-like curved trajectory.

Cho

General

A rallying cry shouted by players after winning a critical point, originating in Chinese and Korean table tennis culture. Equivalent to 'Come on!' Ubiquitous at all competitive levels.

Chop

Stroke

A defensive stroke with a downward slicing motion that produces heavy backspin.

Chop Block

Stroke

A block that adds backspin to the ball, disrupting an attacker's rhythm.

Chop Serve

Serve

A serve with a downward chopping motion generating heavy backspin; one of the first serves taught to new players.

Chopper

Style

A defensive player who primarily uses heavy backspin chop strokes from well behind the table.

Closed Racket

Technique

When the hitting face of the paddle is angled slightly downward toward the table.

Closed Stance

Footwork

A stance where the body is turned slightly sideways, limiting lateral movement.

Contact Point

Technique

The precise moment and location on the ball where the racket makes contact. Altering contact point changes spin type and trajectory dramatically.

Corkscrew Serve

Serve

A serve with extreme sidespin where the rotation axis points toward the opponent, causing the ball to jump unpredictably and break sharply on the bounce. Perfected by Liu Guoliang.

Counter Driver

Style

A player who stays close to the table using the opponent's own speed and spin to block and counter-drive through reflexes and placement.

Counter-Hit

Stroke

A counterattack against an incoming topspin shot using a closed racket and compact swing to redirect the opponent's pace. Also called a counter-drive.

Counter-Loop

Stroke

A topspin stroke executed against an incoming topspin ball at a high speed.

Counter-Smash

Stroke

A smash played in direct response to an opponent's smash, requiring exceptional reflexes and timing.

Crosscourt

Tactics

A shot hit diagonally from one corner to the opposite corner — the longest available path and most natural shot trajectory.

Crossover Step

Footwork

A footwork pattern where one foot crosses in front of the other to cover wide balls.

D10 terms

Dead Ball

Rules

A point that is replayed due to interference or an edge case under the rules.

Dead Rubber

Equipment

A rubber with very little speed or spin, used to disrupt the opponent's timing.

Deep

Tactics

A shot landing near the opponent's end line, limiting their ability to angle returns.

Default

Governance

A match loss recorded when a player fails to appear, withdraws, or is disqualified.

Deuce

Scoring

When both players reach 10 points each; a player must then win by 2 clear points.

Doubles

Rules

A format with two players per side who must alternate striking the ball. Serves travel diagonally from the server's right court to the receiver's right court.

Down the Line

Tactics

A shot played straight along the sideline rather than diagonally. Often used to wrong-foot opponents.

Drive

Stroke

A basic flat or slightly topspin stroke that travels fast and low over the net.

Drop Shot

Stroke

A delicate shot that just clears the net and drops very short on the opponent's side.

Dwell Time

Equipment

The duration the ball remains in contact with the rubber and sponge during a stroke. Longer dwell time allows more spin to be imparted.

E3 terms

Early Ball

Technique

Contacting the ball on the rise, immediately after the bounce. Speeds up the rally, pressures the opponent, and reduces reaction time.

Edge Ball

Rules

A ball that clips the very edge of the table; counts as a valid point for the hitter.

Expedite System

Rules

A rule invoked after 10 minutes of play; the receiver wins if they return 13 consecutive shots.

F16 terms

Fade (Fading Sidespin Loop)

Stroke

A modified topspin loop where the paddle contacts from outside to inside, generating sidespin that makes the ball fade away from the striker. Wang Liqin produced iconic fades against Timo Boll.

Falkenberg Drill

Training

A classic training drill that alternates forehand and backhand strokes across multiple positions.

Fast Loop

Stroke

A topspin loop executed at high speed to put pressure on the opponent.

Feint

Tactics

A deceptive movement or stroke intended to mislead the opponent about shot direction.

Fifth Ball Attack

Tactics

An extension of the third ball attack: the server's third ball is a controlled setup, baiting a weaker fourth-ball return to attack decisively on ball 5.

Fishing

Stroke

A defensive topspin stroke played from mid-to-far distance, higher than a normal loop but lower than a lob. Uses heavy topspin to stay in the rally under pressure.

Flared Handle

Equipment

A racket handle shape that widens at the base, preventing the racket from slipping during powerful swings. The most popular handle type worldwide.

Flat

Technique

A shot played with minimal spin, producing a straighter, lower trajectory over the net. Emphasizes speed over arc.

Flat Hit

Stroke

A shot struck with little or no spin, relying on speed rather than rotation for a straight, low trajectory.

Flick

Stroke

A quick wrist snap used to attack short balls on the forehand or backhand side.

Flip

Stroke

An attacking shot against a short ball using a quick wrist snap to generate topspin or speed when room for a full backswing is restricted by the table.

Float

Stroke

A deceptive stroke returning the ball with little or no spin, typically used by choppers to trick opponents who expect heavy backspin.

Float Serve

Serve

The server performs the exact same motion as a heavy-spin serve but reduces brushing at contact to produce minimal spin. Devastating when mixed with heavy-spin serves.

Footwork

Footwork

The movement of the feet to position the body correctly for each stroke.

Forehand

Stroke

A stroke played on the dominant side of the body with the front face of the paddle.

Free Hand

Rules

The hand not holding the racket. Must not touch the playing surface during a rally; must hold the ball on an open palm during service.

G4 terms

Game (Set)

Rules

A single game within a match, won by the first player to reach 11 points with at least a 2-point lead.

Game Point

Scoring

The situation when one player needs just one more point to win the current game.

Ghost Serve

Serve

A serve where the ball bounces multiple times on the opponent's side and rolls back toward the net, requiring extreme underspin. Associated with Ma Lin.

Grips

Technique

The way in which a player holds the paddle; most common are shakehand and penhold.

H8 terms

Half-long Ball

Tactics

A ball that lands near the end line of the table, making it hard to attack or push short.

Hardbat

Equipment

A paddle with hard pimpled rubber and no sponge, producing slower, spin-limited play.

Heavy Spin

Spin

An exceptionally strong amount of spin applied to the ball, making it difficult to return.

High Toss Serve

Serve

A serve where the ball is thrown several meters high before being struck. Extra falling momentum enables significantly more spin.

Hit

Stroke

A direct, flat strike propelling the ball forward with speed rather than spin; the simplest offensive stroke.

Hitter

Style

A playing style that focuses on fast, flat attacking shots over topspin looping.

Hook

Stroke

A stroke combining sidespin with topspin or backspin, causing the ball to curve laterally in flight. Xu Xin is the modern master.

Hook Serve

Serve

A serve generating anti-clockwise sidespin through body rotation and a forward/downward punch-like motion rather than wrist action. Par Gerell's hook serve was so deceptive even Liu Guoliang could not read it in a demonstration.

I3 terms

In-and-Out Footwork

Footwork

A forward-backward movement pattern where the player steps toward the table for short balls then retreats to the ready position.

Inverted Rubber

Equipment

The most common rubber type, with the pimpled surface facing inward toward the sponge and a smooth playing surface outward. Generates more spin than pimpled rubber.

ITTF

Governance

International Table Tennis Federation; the global governing body for the sport.

J3 terms

Jab Push

Stroke

A quick, short push stroke used to return fast, short balls near the net.

Japanese Penhold (JPEN)

Technique

A penhold grip variation where the fingers spread across the back of the racket, optimizing forehand power but limiting play to one racket side.

Junk Player

Style

A player using unusual rubber combinations (long pips, anti-spin) to produce deceptive, unpredictable returns.

K2 terms

Kicker Serve

Serve

A fast, long serve loaded with topspin that kicks forward aggressively after bouncing. Effective as a surprise weapon to prevent receivers from camping over the table.

Kill Shot

Stroke

A very fast, flat smash intended to end the point immediately.

L9 terms

Late Ball

Technique

Contacting the ball after it has passed its peak and begun to descend. Provides more reaction time but surrenders initiative.

Let

Rules

A serve that clips the net and lands in the correct service box; it is replayed.

Loaded

Spin

Describes a shot carrying an exceptionally large amount of spin, making it very difficult for the opponent to read and return correctly.

Lob

Stroke

A high defensive shot hit from far behind the table to buy time or reset the rally.

Long Pips

Equipment

A rubber type with tall, flexible pimples that reverses or reduces spin from incoming balls.

Loop

Stroke

A topspin stroke brushed upward and forward to produce heavy topspin over the net.

Loop Kill

Stroke

A loop executed at full power and speed to end the point decisively.

Looper

Style

An offensive player whose primary weapon is the topspin loop, relying on spin and arc to overpower opponents.

Loose

Tactics

A return that is too high, too long, or lacks sufficient spin — easy to attack. The opposite of a tight ball.

M5 terms

Magnus Effect

Spin

The physics phenomenon where a spinning ball's flight path curves due to pressure differences. Topspin causes the ball to dip, backspin to float, sidespin to swerve laterally.

Match

Scoring

A competition typically decided by the best of 5 or 7 games.

Medium Long Serve

Serve

A serve where the second bounce lands at or near the opponent's end line, making it tactically difficult to attack short or step back from.

Medium Pips

Equipment

Pips-out rubber with pip length between short and long pips, offering a balance of disruption and attacking capability.

Multiball

Training

A training method where a coach or machine feeds multiple balls rapidly for repetition practice.

N2 terms

Net

Equipment

The 15.25 cm (6 inch) high net stretched across the center of the table.

No-spin Serve

Serve

A serve disguised to look like it has spin but actually has very little; confuses returners.

O4 terms

Obstruction

Rules

Touching the ball when it is above or traveling toward the playing surface without it having bounced on one's own side. Results in a point for the opponent.

One-Step Footwork

Footwork

A single push-off step into a wider stance to reach the ball when reaction time is limited.

Open Racket

Technique

When the hitting face of the paddle is angled slightly upward away from the table.

OX / No-Sponge

Equipment

A rubber sheet used without a sponge layer, glued directly to the blade. Produces maximum spin reversal, often paired with long pips by defensive players.

P10 terms

Pendulum Serve

Serve

A serve where the arm swings like a pendulum to generate heavy sidespin or backspin.

Penhold Grip

Technique

A grip style where the handle is held like a pen, common in Asian playing styles.

Ping Pong

General

A popular informal name for table tennis; also a trademarked brand name.

Pips-Out

Equipment

A rubber where the pimples face outward; produces less spin but can disrupt opponents.

Pistol Grip

Technique

The handle is gripped between thumb and index finger like a pistol, with remaining fingers for stability. Permits greater wrist movement but requires a specially modified blade. Essentially unused competitively.

Placement

Tactics

Deliberately directing the ball to a specific area of the table to exploit weaknesses.

Playing Elbow / Crossover Point

Tactics

The point near a player's elbow/hip where choosing between forehand and backhand is most difficult. Targeting this area is a primary tactical weapon.

Ply / Veneer

Equipment

A single layer of wood or composite material in a blade's construction. Common configurations are 5-ply (control) and 7-ply (speed).

Poly Ball

Equipment

The plastic ball introduced in 2015 to replace celluloid. Produces less spin and is slightly harder, requiring technique adjustments particularly on serves.

Push

Stroke

A controlled backspin stroke used to return low balls with a downward-forward motion.

R15 terms

Racket Speed

Technique

The velocity of the racket head at the moment of ball contact; the primary determinant of how much speed and spin a stroke generates.

Rally

General

An exchange of shots between players during a point.

Rating

Governance

A numerical value representing a player's competitive strength, calculated using an Elo-based system.

Ready Position

Technique

A balanced, slightly crouched stance taken between shots to prepare for the next ball.

Receive

Rules

The act of returning the opponent's serve; the non-serving player is the receiver.

Receive Variation

Tactics

The deliberate mixing of different returns — short pushes, flicks, long pushes — to prevent the server from executing a planned third-ball attack.

Referee

Governance

The official responsible for managing an entire tournament — scheduling, draws, appointing umpires, and resolving disputes.

Return of Serve

Technique

The first shot played by the non-serving player; one of the most important skills in table tennis as it sets the tone for the rally.

Reverse Pendulum Serve

Serve

The mirror image of the standard pendulum serve, moving right-to-left for right-handers to produce opposite-direction sidespin. Popularized by Zhang Jike.

Reverse Penhold Backhand

Stroke

A modern penhold technique using the reverse face of the paddle for backhand topspin.

Reverse Tomahawk Serve

Serve

The mirror of the standard tomahawk — the racket moves in the opposite direction, producing clockwise sidespin (same as a pendulum). Ding Ning is its most famous practitioner.

Round Robin

Governance

A tournament format where every player in a group plays all others. Advancement is determined by win ratio then game ratio.

RPB

Stroke

Abbreviation for Reverse Penhold Backhand; a powerful modern penhold technique.

Rubber

Equipment

The covering on the paddle face; can be smooth (inverted) or pimpled; dramatically affects play.

Rubber Boost

Equipment

A legal substance applied to rubbers to temporarily increase speed and spin by expanding the sponge. Replaced speed glue after the ITTF ban in 2008.

S29 terms

Sandwich Rubber

Equipment

A racket covering consisting of a rubber topsheet bonded to a sponge layer, with total thickness not exceeding 4mm per ITTF rules.

Seeding

Governance

Ranking top players in a draw so they do not meet in early rounds of a knockout bracket.

Seemiller Grip

Technique

Named after five-time US champion Danny Seemiller; the thumb and index finger grip opposite sides of the racket head, allowing use of two contrasting rubbers.

Serve

Rules

The stroke that begins each point; the ball must bounce once on each side of the table.

Serve Variation

Serve

The deliberate mixing of different spin types, lengths, and placements within a serve sequence to prevent the opponent from reading the serve.

Service Box

Rules

In doubles, the right half-court where serves must land; in singles, the entire table is in play.

Shakehand Grip

Technique

The most common grip where the handle is held as if shaking hands; allows full forehand and backhand.

Short Ball

Tactics

A ball placed so it would bounce at least twice on the receiver's side if left, preventing a full attacking swing.

Short Game

Tactics

Play involving short balls near the net that forces the opponent into difficult positions.

Short Pips

Equipment

Pimpled rubber with shorter pips facing outward. Provides more speed and directness with less spin sensitivity than inverted rubber.

Shovel Serve

Serve

A backhand serve with an upward scooping motion producing sidespin similar to the reverse pendulum, but using arm motion for easier control.

Side Shuffle

Footwork

The most basic footwork pattern: short, quick lateral steps to move side-to-side while staying low. The foundation of all table tennis movement.

Side Tape

Equipment

Adhesive tape applied around the racket's edge to protect the rubber from peeling and damage during play.

Sidespin

Spin

Spin applied to the side of the ball, causing it to curve laterally in the air or off the table.

Skunk

Rules

An informal recreational rule: a player wins at 7-0 or 11-1 to spare the losing player further embarrassment. Not recognized in sanctioned competition.

Smash

Stroke

A powerful, fast flat hit used to finish off a high ball.

Smother Kill

Stroke

A very fast close-to-the-table stroke that takes the ball immediately off the bounce, overwhelming the opponent's shot before it can rise.

Snake Shot (Wiggly Shot)

Stroke

A deceptive sidespin stroke performed when the ball drops below table level, hiding the contact point from the opponent, followed by elaborate arm motions to disguise the actual spin. Simon Gauzy and Hong Lin are prominent practitioners.

Soft Block

Stroke

A gentle, absorbing block that takes speed off the ball and places it short.

Speed Glue

Equipment

A now-banned adhesive once used to boost rubber speed and spin; replaced by approved boosters.

Spin

Spin

Rotation applied to the ball by brushing it with the paddle; dramatically affects trajectory and bounce.

Spin Reversal

Spin

The effect produced when long pips or anti-spin rubber returns the ball with its spin direction reversed — incoming topspin becomes backspin and vice versa.

Sponge

Equipment

The foam layer between the blade and rubber; thickness affects speed and spin.

Sponge Hardness

Equipment

A measurement of sponge rigidity in degrees. Softer sponges provide more control; harder sponges generate more speed.

Step Around (Pivot)

Footwork

A lateral footwork pattern where a player moves around the backhand corner to play a forehand stroke from the backhand side.

Straight Handle

Equipment

A handle with uniform width throughout, favored by players who frequently twiddle to switch rubber sides during rallies.

Strawberry Flick (Boomerang Flick)

Stroke

The reverse variation of the banana flick, producing opposite sidespin that curves the ball toward the opponent's forehand. Pioneered by Koki Niwa and Kenta Matsudaira. Officially named by the ITTF.

Stroke

Technique

The motion used to hit the ball; includes drives, loops, chops, pushes, and more.

Sweet Spot

Equipment

The area near the center of the racket face producing optimal feel, speed, and control with minimal vibration on ball contact.

T16 terms

Table

Equipment

The playing surface; 274 cm long, 152.5 cm wide, and 76 cm high with a 15.25 cm net.

Table Tennis Ball

Equipment

The official ball is 40mm in diameter and 2.7g in weight. Since 2015, the ITTF mandates plastic (poly) balls rather than celluloid.

Tackiness

Equipment

The sticky quality of a rubber's topsheet surface. Tacky rubbers grip the ball more for greater spin generation.

Tension Rubber

Equipment

An inverted rubber manufactured with built-in molecular tension, producing a catapult effect for greater speed and spin without speed glue.

Tetra Loop (Retro Candle)

Stroke

A defensive lob loaded with extreme backspin designed so the ball bounces away from the receiver and can spin back toward the net — a spectacular last-resort shot.

Third Ball Attack

Tactics

The foundational offensive strategy: the server delivers a tactical serve (1), reads the return (2), then attacks aggressively on ball 3.

Tight

Tactics

A return that stays low with strong backspin or precise short placement, making it very difficult for the opponent to attack.

Time-Out

Rules

A break of up to 1 minute that each player or pair may request once per match.

Tomahawk Serve

Serve

A forehand serve where the racket tip points upward and sweeps left-to-right (for right-handers). Produces sidespin that breaks opposite to a pendulum serve. Pioneered by Kenta Matsudaira.

Topsheet

Equipment

The outer rubber layer that directly contacts the ball. Its tackiness, hardness, and pimple geometry determine spin and speed characteristics.

Topspin

Spin

Forward spin applied so the top of the ball rotates toward the target; causes the ball to dip and bounce forward.

Touch

Technique

The ability to play delicate, precise shots with fine control of spin and placement.

Tournament

Governance

An organized competition with multiple players or teams competing for ranking or prizes.

Transition Zone

Footwork

The area at the end of the table or just behind it where players switch between attack and defense.

Twiddling

Tactics

Rotating the paddle mid-rally so the opponent receives a different rubber type unexpectedly.

Two-Winged Looper

Style

A player who attacks with powerful topspin loops equally from both forehand and backhand sides. The dominant modern professional style.

U4 terms

UFO Shot

Stroke

A backhand topspin attack where the player rotates their forearm inside-out (supination) to strike the ball with the forehand-side rubber while positioned on the backhand side, without twiddling. Produces a natural fade sidespin with an alien-looking arm rotation.

Umpire

Governance

The match official who oversees an individual match, calling the score and enforcing rules.

Underspin

Spin

Another term for backspin; the bottom of the ball rotates toward the hitter.

USATT

Governance

USA Table Tennis; the national governing body for table tennis in the United States.

V2 terms

V-Grip

Technique

The blade is held between the forefinger and middle finger in a V shape, adding extra reach and producing whippy strokes. Developed experimentally but never successful at high level.

Volley

Rules

Hitting the ball before it bounces on one's own side — illegal in table tennis; results in a point for the opponent.

W5 terms

Waldner No-Look Shot

Stroke

The player deliberately looks away from the ball's intended destination while striking, misdirecting the opponent. Jan-Ove Waldner performed no-look shots routinely in serious competition.

Wildcard

Governance

A tournament entry granted at the discretion of the organizing body, allowing a player to compete without qualifying through standard pathways.

Windshield Wiper

Stroke

A forehand topspin stroke with a sweeping wrist motion to generate extreme spin and angle.

Wrist

Technique

The joint used to add extra snap and spin to strokes; critical for serves and flicks.

WTT (World Table Tennis)

Governance

The commercial organization created by the ITTF in 2019 to run professional events worldwide, including Grand Smashes and Star Contenders.

Y1 term

YG Serve (Young Generation Serve)

Serve

A modern serve where the wrist turns under the ball during a compact right-to-left swing, producing reverse sidespin that kicks toward the receiver's forehand. Allows topspin, underspin, and no-spin variations from identical motions. Popularized by Koki Niwa.